Support & Learning

When recording a game walkthrough, I want to separate the streamer's webcam PiP from the game audio. How can I ensure I can move the facecam independently in post-production?

The independent separation of the webcam and game audio/video relies on the multi-track recording engine. The merged-track mode hardcodes the webcam feed directly into the game footage.

[Operation] ① Confirm multi-track configuration: On the screen recording control bar, ensure the recording mode is set to "Multi-Track Mode" and check to enable the webcam device and microphone input source in this mode (game recording only supports capturing 1 DirectX game window at a time); ② Synchronized A/V recording: During recording, the system will simultaneously capture the main game footage, independent webcam video stream, system game audio, and microphone vocals; ③ Post-recording editing: Click stop when recording ends, and the generated media is automatically imported into the timeline: the main game footage goes to the main video track, and the webcam video is automatically placed on the PiP sub-track, with start and end timecodes aligned with millisecond precision.

[Verification] You can independently scale, move, chroma key, or mute the webcam sub-track on the timeline without obscuring or damaging the underlying native game visual quality.

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